Updates..

NGFX - ColorFade-Calculator 1.160213.zip

  • save palettes (*.ngpal, *.asm, *.c..)
  • import palettes from text files ($0000, 0x0000..)
  • full dark bit support (disabled by default)
  • added simple fading (disabled by default)
MD5  bccc462523311226234ce3fd37e2ebb8
SHA1 4d5c41c98a4c51a97974db58d654a5209a7b37f8

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Updates..

NGFX 1.160206.zip

  • fixed missing 'Dark bit'
MD5  01801c80e74632adc9d497d628ae6226
SHA1 64bfc0a82b07908986d3b08b63ccadca18de150e

NGFX - ColorFade-Calculator 1.160206.zip

  • fixed missing 'Dark bit' !
  • added 'PaletteEditor' incl. 'ColorRequester' from NGFX
  • import palette (only first 16 colors found) from image (*.bmp;*.jpg;*.png;*.gif)
  • sort colors with drang & drop in 'PaletteEditor'
MD5  7e6aa7c9770abb8ab402ac411fac20dd
SHA1 6de19fe382449d4c403f34488dad7553622ca96e

NGFX ColorFadeCalculator

Because of this discussion I release this small utility.

NGFX - ColorFade-Calculator 1.160205.zip

  • fade palette to black
  • fade palette to white
  • fade palette to another palette (crossfading)
  • fade palette to a greyscaled one
  • save as ASM-include, C-Code and Binary

You can also use Drag&drop..

MD5  2e360790bc3ad6775e605b2a896589b4
SHA1 9ec6719738d281fbe8ebf36dff892cc7859d0aac

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Updates..

NGFX 1.160201.zip

  • added option to export converted image in 'image import window'
  • removed ColorMode-option in ColorRequester
  • updated french language (Elrayzeur)
MD5  a2a53e2cfa0562edf19df910da1a28cb
SHA1 1aaca42df4cdbdcbe340bb91579efaf987d6b804

 NGFX - ImageGrid and -map Tool 1.160201 (fix).zip

(formerly 'NGFX-ImageGridTool')

  • changed GUI & fixed some typos
  • file extension will be automatically added
  • overwrite prompt
  • swap TILEs by drag and drop
  • save special MAP-file (*.ngfx-map)
  1. load/drop image
  2. choose tile-size (16x16 is default)
  3. add grid
  4. swap tiles by drag and drop
  5. save image
  6. save mapfile (*.ngfx-map)
  1. load/drop image
  2. choose correct(!) tile-size
  3. load/drop mapfile (*.ngfx-map)
  4. reset map & remove grid
  5. save image
MD5 9ed76001534af7f97becd028f45c578c
SHA1 060ff747ad654d7f4e058b8ecadb651b10a9023d

NGFX - ImageGridTool

Export ROM as image WITH GRID.. this Feature was requested but I dont want to integrate this yet because it's very dirty! Use this Tool to add and remove a 8px- or 16px-grid to any supported image.

  • reads: *.bmp;*.jpg;*.png;*.gif"
  • write:  *.png

NGFX-ImageGridTool.zip

MD5  9863ea9884961834aa7eb56ecb38a77d
SHA1 5fc45f1a3f96592785f53ad0d1018acf98c36164

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NGFX

NGFX.zip (v1.160122)

  • FIX: load/edit/save
  • Cx: load/edit/save
  • SPR: load/edit/save
  • SYS: load/edit/save
  • LOGO: load

Editing is limited to set a pixel, fill/clear a tile or copy/cut/insert view, if you need real editing capabilities you are able to export and import different formats.

*.NGPAL (32byte), it's a binary palette-file with 16colors, you can use this directly with your code.

NGFX is multilingual, englisch & german are hardcoded. There are also 4 other Languages you can choose from (español, français, italiano, português), these are translated with help from 'freem' and his friends or with google-translator. Feel free to correct this files or rename, edit & share 'template.txt' for your own language.

MD5  b14be21ad418faada74879b250e2d5b3
SHA1 8833b31e2e4e86c8ffcba0ff98eadde16cead880

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