No Neo - No Party!

Have you ever thought about what you can do with only 4096 bytes? Here is our suggestion with 3744 bytes... the first ever 4KB intro for the NeoGeoCD, released in Revision 2019! It's called: No Neo - No Party!




Does anyone remember my first game for the NeoGeo? It was called NEO*NO*PANEPON, later I ported an extended version under the name NEO*PUZZLE*LEAGUE to the NeoGeoCD which was also very unfinished.

To finally finish the last stand of the project and to publish a full-fledged game I started my own page on

My first post is a short video about the current status of 'ネオのパネポン 2 - SunnyLand Edition' (NEO*NO*PANEPON*2 with the subtitle 'SunnyLand Edition' because of the great graphic-pack I use).

I hope for many interested supporters... please spread this news.


BlutEngel 2018 Fix

Originally developed for NeoGeoCD... but the cart version had some bugs because of the missing possibility to test it fast and cheap on real hardware... after 12 years (and thanks to NeoSD)... finally the MVS/AES-fix.

  • greenish graphic fixed
  • Sound now works 
  • only available as *.neo file (neoSD), extract the original files if you want them.


CRC32 D2C40244
MD5 a1eeca5fac3e1e0f8f50be12b5282caf
SHA1 a3888dd1ff9168339afa58f7823c4944043678e0

NGFX Soundbuilder

I wrote 2 simple programs for myself (I will release the source code occasionally) to test and stress the z80 driver a bit more intensively than would be possible with a game..... I have to keep working on it because the fade-out routine is anything but perfect.


I still think it's a shame that you can't run this monster-rom (16MB + 16MB) on real HW... MAME has proven that it works.



YM2610 NoPCM 32MB?

HPMAN has suggested an option for the NGFX SoundBuilder to use the full address space of the YM2610 (16MB ADPCM-A + 16MB ADPCM-B). At the moment there is no way to run this on real hardware (because no commercial game or flashcard supports this) but a test with NeoSD has shown that the theory is correct, NoPCM 8MB+8MB works without any problem. MAME can use the full 32MB.

So show me a feasible way how to run this on real hardware and I will enable this option!



NGFX Soundbuilder

Here comes the next small (and hopefully last) fix release. Many thanks to Neohomebrew for the extensive feedback.

NGFX SoundBuilder 0.180519

CRC32 C66B9CF3
MD5   8ad19523c2dfd8a93687a3a1d44dda6a
SHA1  ac1098fe807823736f4b752cca696cdc6c2203b6


  • ADPCM-B Volume (was to low)
  • some 'clicks' when too many sounds were played
  • many other (small) fixes

NGFX Soundbuilder

No big changes, fixes mostly some little bugs & typos, Z80 & NSL unchanged.

NGFX SoundBuilder 0.180213

CRC32 B1151443
MD5 f2f7c76af7045e59be7c5ce48a7e101d
SHA1 10de822d7b09453a8156c1b202669e28e490bb84
  • Damper ist set to 16 (instead 32)
  • Z80 (typ & size) from *.nsl
  • 8bit sample handling
  • some typos in *.h


  • new options: move sample to top/bottom, duplicate sample
  • identical samples will not be added twice to the V/PCM-roms
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