Does anyone remember my first game for the NeoGeo? It was called NEO*NO*PANEPON, later I ported an extended version under the name NEO*PUZZLE*LEAGUE to the NeoGeoCD which was also very unfinished.
To finally finish the last stand of the project and to publish a full-fledged game I started my own page on patreon.com.
My first post is a short video about the current status of 'ネオのパネポン 2 - SunnyLand Edition' (NEO*NO*PANEPON*2 with the subtitle 'SunnyLand Edition' because of the great graphic-pack I use).
I hope for many interested supporters... please spread this news.
Originally developed for NeoGeoCD... but the cart version had some bugs because of the missing possibility to test it fast and cheap on real hardware... after 12 years (and thanks to NeoSD)... finally the MVS/AES-fix.
- greenish graphic fixed
- Sound now works
- only available as *.neo file (neoSD), extract the original files if you want them.
I wrote 2 simple programs for myself (I will release the source code occasionally) to test and stress the z80 driver a bit more intensively than would be possible with a game..... I have to keep working on it because the fade-out routine is anything but perfect.
I still think it's a shame that you can't run this monster-rom (16MB + 16MB) on real HW... MAME has proven that it works.
HPMAN has suggested an option for the NGFX SoundBuilder to use the full address space of the YM2610 (16MB ADPCM-A + 16MB ADPCM-B). At the moment there is no way to run this on real hardware (because no commercial game or flashcard supports this) but a test with NeoSD has shown that the theory is correct, NoPCM 8MB+8MB works without any problem. MAME can use the full 32MB.
So show me a feasible way how to run this on real hardware and I will enable this option!
Here comes the next small (and hopefully last) fix release. Many thanks to Neohomebrew for the extensive feedback.
- ADPCM-B Volume (was to low)
- some 'clicks' when too many sounds were played
- many other (small) fixes
No big changes, fixes mostly some little bugs & typos, Z80 & NSL unchanged.
- Damper ist set to 16 (instead 32)
- Z80 (typ & size) from *.nsl
- 8bit sample handling
- some typos in *.h
- new options: move sample to top/bottom, duplicate sample
- identical samples will not be added twice to the V/PCM-roms